iPhone 3G S review
A spot where we really saw the fruits of Apple's labors (and one we don't expect to decline as you pile on data) was actually in the more graphically intense apps for the phone. Comparing a CPU-hungry 3D game like Resident Evil: Degeneration
on the 3G S with the same title 3G yielded striking results. The load time was drastically reduced, and rendering and frame rates on the game were noticeably smoother than on the older device (though game speeds stay the same) -- a side effect of the more powerful guts we'd hoped to see, but weren't sure would be so stark. If you're an avid gamer looking for the device with more power, the difference will be crystal clear: the 3G S obviously flexes in this department.
Display
We mentioned that Apple didn't really make any cosmetic changes to the phone, but that's not entirely accurate. While the 480 x 320 display on the iPhone 3G S is technically identical to its predecessor's screen, it adds one small feature which should make some users extremely happy.
Video recording / editing
Okay -- you got us. Video recording on the iPhone 3G S is really quite impressive, and there are two reasons why. For starters, the phone handles pretty fantastic looking VGA video at 30 FPS, which makes for not just passable mobile video, but usable mobile video. The size, clarity, and smoothness of the sequences we shot looked tremendous to our eyes -- certainly on par if not outclassing many of the contenders in this space. In our opinion, the 3G S video quality is high enough that we'd consider this a viable stand-in for lower end camcorders or flip cams -- if you want to capture your kids at the park but don't want to come packing a ton of gear, this produces totally reasonable results.
Voice Control
Compass / Google Maps
Landscape keyboard, Nike+, A2DP, further thoughts on iPhone OS 3.0
and many features on Iphone 3Gs (thanks to article from engadget)
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